Archive for March, 2009

The ATV

Thursday, March 12th, 2009

The primary mode of transport in the Rugged world is a sexy, growling ATV. You can also see the new haze shader in the background.

The first thing you see when you load Rugged

Saturday, March 7th, 2009

The new lighting model is so good that the vehicles glow under the hot desert sun and all have to be re-rendered. Until then, here’s a look at Rugged’s title screen.

Rugged Update

Friday, March 6th, 2009

Here’s a couple more shots of the shader progress. The slope texture is now quite visible, as is the full-size normal map.

Rugged Update

Wednesday, March 4th, 2009

Big terrain updates. The game engine can now have vast swathes of land and will even subdivide nearer terrain to remove sharp polygon edges and raise the detail.

This update also includes my first shader, as seen below. Don’t forget to click through to the high res version.