Archive for February, 2009

Rugged Update

Sunday, February 22nd, 2009

Boy do I enjoy the heck out of XNA. This week saw lots of progress in Rugged as it gained an in-game level editor, 3D positional sound and more realistic motion blur.

It’s time to look further down the roadmap and begin improving the terrain code, writing some shaders and optimising the Skull framework in preparation for multiplayer support.

Skull

Thursday, February 19th, 2009

Welcome. I’ve converted the boring old Flash website into an exciting Wordpress blog so that I can share all the fun creative stuff we’re doing.

You can look forward to sneak peeks of our ATV racing game Rugged as well as game development insights and other projects. Check back soon and frequently.