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Cel Lighting Model update for the Advanced Cel Shader

The latest update of the Advanced Cel Shader will include a new feature, in the form of a cel-shaded character lighting model, such as the effect seen in The Legend of Zelda: The Wind Waker. In the above scene the characters, log and barrels are shaded using the new lighting model. The rest of the scene is shaded using the DirtyManga preset. When doing a low-poly cel shaded game most of your scene's look will be thanks to careful use of textures and materials, but this still doesn't solve the problem of what to do about dynamic lighting. This is where the CelShaded Lighting Model comes in. Usage Usage is simple. First begin by selection a static or skeletal mesh to shade and place it in your level. Next, create material instances of the CelMaterialLit or CelMaterialUnlit. The Unlit version relies completely read more »

The Advanced Glass Shader

If you're looking for a shader that simulates the kind of glass you find used in sculptures, crystal balls or other solid shapes, look no further. This beautiful shader gives you fine control over parameters such as transmission colour, reflection colour, curvature, refraction, chromatic abberation, opacity, specular and roughness. The Advanced Glass Shader also comes with five multi-hue polymer shaders that simulate the coating on helmets, sunglasses and ski goggles by offering both Fresnel and gradient colouration and hue shift. Including four common and hideous art glass creations, the Advanced Glass Shader is the perfect addition to archviz, fantasy and sci-fi settings. This shader is not intended for accuracy with planar glass surfaces. Please use the default Unreal Engine translucency for objects just as windows. Statue used to demonstrate pack is SM_Statue from the Epic demo Sun Temple and is freely read more »

The Advanced Fur Shader

At last, a fur shader for Unreal Engine that gives you the control you want: base, mid, tip and fresnel colour, movement and floppiness properties, edge fluffiness, translucency, length and growth, wind response and vertex or texture based trimming. Here is a fur shader that does it all! This shader even looks great as cartoon grass! Technical Details Direct X 11 required read more »

Advanced Cel Shader Tutorial - Sample Island Setup

This guide is for setting up the sample content for the cel shader. If you're looking for a basic getting-started guide, please click here. If you've purchased the Advanced Cel Shader Pack, changes are you wondered where the sample island is. Well, it's there, but due to the way the Unreal marketplace works, the project files it needs aren't. Fortunately, this is easy to fix. Watch the video below for a quick tutorial on how to set up the sample project. You'll be running around the sample island in no time! Note: you can find the supporting input files under the Download section. read more »

The Advanced Cel Shader Pack

The Advanced Cel Shade Pack is an asset for Unreal Engine 4 that provides simple, no-fuss cel shading to most projects in just a few easy steps. What is it? It's a post-processing effect with minimal GPU overhead that allows you to render your scene as if it was cel-shaded, hand drawn, chalk on a blackboard, etc. The number possibilities are scientifically high and involve letters. There are over 40 controls to adjust your cel-shading experience. How does it work? Using the buffers provided by the Unreal Engine render pipeline, the Advanced Cel Shader analyses the scene and draws lines, flattens colour and re-applies new lighting. What's in the pack? A number of things come with the pack to help you jump straight in to cel-shading your game: Sample level with a pirate that you can run around with Cel shader, water read more »